first try of drawer event chain
currently stuck in NekoDrawerCommand TODO : extract the event from NekoDrawerCommand
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@@ -0,0 +1,57 @@
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package components;
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import feathers.events.TriggerEvent;
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import feathers.controls.Button;
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import feathers.layout.VerticalLayout;
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import feathers.controls.LayoutGroup;
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import feathers.events.FeathersEvent;
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import t9.util.ColorTraces.*;
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import feathers.controls.Drawer;
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class NekoDrawer extends Drawer {
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private var openDrawerButton:Button;
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private var closeDrawerButton:Button;
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private var coucou:Bool;
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public function new() {
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super();
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addEventListener(FeathersEvent.CREATION_COMPLETE, onCreationComplete);
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}
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override private function initialize():Void {
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super.initialize();
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var c1 = new LayoutGroup();
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var contentLayout = new VerticalLayout();
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contentLayout.horizontalAlign = CENTER;
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contentLayout.verticalAlign = MIDDLE;
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c1.layout = contentLayout;
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openDrawerButton = new Button();
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openDrawerButton.text = "Open Drawer";
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openDrawerButton.addEventListener(TriggerEvent.TRIGGER, (event) -> {
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opened = true;
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});
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c1.addChild(openDrawerButton);
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content = c1;
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var d1 = new LayoutGroup();
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var drawerLayout = new VerticalLayout();
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drawerLayout.horizontalAlign = CENTER;
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drawerLayout.verticalAlign = MIDDLE;
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d1.layout = drawerLayout;
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closeDrawerButton = new Button();
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closeDrawerButton.text = "Close Drawer";
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closeDrawerButton.addEventListener(TriggerEvent.TRIGGER, (event) -> {
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opened = false;
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});
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d1.addChild(closeDrawerButton);
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drawer = d1;
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}
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private function onCreationComplete(event:FeathersEvent):Void {
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traceBlue(this + " --> onCreationComplete()");
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}
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}
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@@ -5,18 +5,16 @@ import openfl.display.BitmapData;
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import feathers.controls.Button;
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import t9.util.ColorTraces.*;
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class NekoIconButton extends Button{
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class NekoIconButton extends Button {
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private var bmp:Bitmap;
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private var bmp:Bitmap;
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public function new(pSkin:BitmapData, pX:Int = 0, pY:Int = 0, pWidth:Int = 100, pHeight:Int = 100) {
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super();
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public function new(pSkin:BitmapData, pX:Int = 0, pY:Int = 0, pWidth:Int = 100, pHeight:Int = 100) {
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super();
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bmp = new Bitmap(pSkin);
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backgroundSkin = bmp;
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bmp.width = pWidth;
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bmp.height = pHeight;
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bmp.smoothing = true;
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}
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}
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bmp = new Bitmap(pSkin);
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backgroundSkin = bmp;
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bmp.width = pWidth;
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bmp.height = pHeight;
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bmp.smoothing = true;
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}
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}
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