Added origin IBindable object to callback

Using bindAll frequently, it became difficult to handle binding many objects to a single callback. Having the origin object pass through makes things easier.
This commit is contained in:
aartzrc
2018-04-13 17:38:27 -07:00
committed by GitHub
parent 4fd08035d2
commit f3f87179a6
+4 -4
View File
@@ -38,7 +38,7 @@ class SignalTools {
* @param force = true - force instantiate all lazy signals
* @return Void -> Void
*/
static public function bindAll(bindable:bindx.IBindable, callback:String -> Dynamic -> Dynamic -> Void, force = true):Void -> Void {
static public function bindAll(bindable:bindx.IBindable, callback: bindx.IBindable -> String -> Dynamic -> Dynamic -> Void, force = true):Void -> Void {
var listeners = new Map<bindx.BindSignal.Signal<Function>, Function>();
var signals = getSignals(bindable, force);
@@ -46,11 +46,11 @@ class SignalTools {
var signal = signals.get(name);
if (signal == null) continue;
if (std.Std.is(signal, bindx.BindSignal.FieldSignal)) {
var listener = function (from:Dynamic, to:Dynamic) callback(name, from, to);
var listener = function (from:Dynamic, to:Dynamic) callback(bindable, name, from, to);
listeners.set(signal, listener);
signal.add(listener);
} else {
var listener = function () callback(name, null, null);
var listener = function () callback(bindable, name, null, null);
listeners.set(signal, listener);
signal.add(listener);
}
@@ -92,4 +92,4 @@ class SignalTools {
}
return signals;
}
}
}